The Legend of Zelda: Ocarina of Time: Miyamoto didn’t like Navi either

Even the master Shigeru Miyamoto did not appreciate Navi, the fairy that gave advice to players in The Legend of Zelda: Ocarina of Time. If it were up to him he would have even deleted her, as emerged from an old interview published in a Japanese guide of 1999, and recently translated by the site shmuplations.

Navi has always been considered the only flaw in an otherwise perfect game. Regardless, its inclusion made sense, as explained by the historic developer.

Miyamoto: “I think the way we chose to make suggestions is too unfriendly. I think the whole system with Navi giving hints is the biggest flaw in Ocarina of Time. It’s really hard to design a system of useful hints, that is, hints that are tailored to the player’s current situation. To do it right, you have to spend as much time on it as you would on developing the whole game, and I was afraid of pushing us into an abyss if we sought perfection…”

The teacher goes on to explain the point even further, “If you read Navi’s texts, he always says the same things. I know it may sound negative, but we purposely kept her so ‘stupid’. I think if we had tried to make Navi’s suggestions more sophisticated, her stupidity would have been even more obvious.”

Miyamoto just didn’t like that system: “The truth is, I wanted to remove the whole system, but it would have been even worse for the players. Think of Navi as being made for players who left the game for a month or more, then picked it up again and want to know what to do. Yeah, that’s a shameless excuse (laughs).”